[ASM scene] Assembly graphics compo question
Martti Juhana Nurmikari
syksyisin at gmail.com
Thu Aug 7 14:02:17 EEST 2008
2008/8/7 Martti Roitto <martti.roitto at utu.fi>:
> I made a quick comparison of the entry and the stock photo used:
>
> Entry: http://maraz.be/wildlife1.jpg
> Stock: http://maraz.be/wildlife2.jpg
>
> It might be just me, but I certainly wouldn't agree with the jury in
> this matter. Over 90% of the entry simply isn't analogous to fonts and
> samples.
I have to agree with you. I hadn't seen the stock photo but now that I
looked at it.. what's that, a couple of photoshop filters + rendered
text? I am sorely disappointed.
Speaking of graphics compos, I still think that it makes absolutely no
sense whatsoever to have a graphics compo where you can enter pictures
handdrawn with limitations, or rendered with a size limitation on
modern computers. Due to the nature of the executable graphics, it is
very hard to compete with hand-pixelled stuff, and in my opinion that
is not even the point. I would suggest the revival of the oldschool
graphics compo, and keeping the 4k executable graphics exactly as it
is, 4k executable graphics.
--
~Martti Juhana Nurmikari, http://elsewhere.stc.cx
~Love broke out and I forgot it's war
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