[ASM scene] Mozilla looking for WebGL 2 demo for GDC

Jussi Laakkonen jussi.laakkonen at assembly.org
Mon Feb 1 21:26:26 EET 2016


Hi all,

sharing this from Mozilla as I believe it's cool opportunity to put a 
WebGL demo in the spotlight at GDC. If you are interested in working 
with Mozilla to do demo for GDC, please contact Desigan directly by 
email. To my understanding Mozilla has a bit of budget reserved for 
paying for the work involved.


*WebGL2 Demo — Benchmark Test Suite

*
Mozilla is dedicated to advancing the open web, and lately our games 
team has been driving forward in this space with technologies like 
asm.js, Emscripten, WebAssembly, and WebGL2. One challenge we face is 
that many game developers feel the web can't meet the high bar of AAA 
games — and we're looking to fund demos to highlight the new bar WebGL2 
can set.

Demo should be JS, relatively small to download and run (as it might 
also get used in a browser test suite to validate browser support for 
web game APIs). Demos that can stress the CPU as well as GPU are ideal. 
Leveraging technologies such as SIMD and Shared Array Buffers 
(threading) are key — think shaders, physics, collisions, etc.

Short form, looking for ability to scale the demo such that it can crush 
a machine (so we can use it in the test suite):

  * JavaScript
  * Small filesize
  * Fast startup
  * Stress CPU and GPU
  * SIMD and Shared Array Buffers (threading)

Think big!

Desigan Chinniah — Principal Product Director, Browser Platform, Mozilla 
Firefox
cyberdees at mozilla.com <mailto:cyberdees at mozilla.com>

-- 
Jussi Laakkonen
abyss / ASMORG
+358-40-582-3959

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